VR Design & Development

Introduction

These projects were completed as part of the M.Sc Human-Computer Interaction course at Bauhaus-Universität Weimar. They reflect my exploration into VR design and development using a variety of tools and techniques.


VR Development in a Team

In this module, we explored concepts in Virtual and Augmented Reality and learned how to build immersive 3D environments. Key highlights include:


Behind the Mask

As an elective, this course focused on creating low-cost virtual reality assets, often centered around Google Cardboard, a cost-effective VR solution.

Project Highlights

Early in the course, we brainstormed and developed themes for our projects. I chose a Sci-Fi exploration adventure theme. Technologies and tools I used to create VR assets include:

Final Project

For the final assignment, I created a 360 viewable slideshow video showcasing key areas in a 3D environment modeled using Unreal Engine. Due to hardware limitations, a seamless rendered video was unavailable.

Additionally, I designed a wearable VR mask using Google Cardboard, tailored to fit the Sci-Fi theme. Notably, a 3D model of the mask can be spotted in the 360 video! Watch the video here.

Photosphere